help with a Distorted Bevelled Curve

Hi, I’m a two-week Blender n00b.

When I use a BevOb with my bezier curve, the resulting object appears to be offset from the curve and so all the turns are messed up, especially the one pictured. How would I eliminate this offset?

Attachments


You have probably moved your bevob while in edit mode (you moved the verts but not the object’s center). Select your bevob and press “center new” in object mode.

GreyBeard

correct on it being the center, but I ended up having to shift the center over a square to the left.

Now, there wouldn’t be a way to magically correct the overlapping on the vector points?