I have been told by somebody that my idea has been created but did not know the precise method.
I want to be able to have a rig to move the entire rig when I grab the hand to far like this http://aprilcolo.com/oh/plink/plink.html
Or it needs to move the body if a foot is pulled to far.
I have a sloppy blend file try at it. But it does not pull the other hand bone. And if I put two copy locs on the stmo bone it will shoot into the air and not able to replace back at it’s start point making it useless.
This all comes from playing with the Kaydara demo www.kaydara.com
Try it and see what I mean. I think the idea of a fully IK rigged rig is neat and fluid and I think blender can do it. Theeth told me that it can be done, though not completely sure how.