help with a dynamic rig armature

I have been told by somebody that my idea has been created but did not know the precise method.

I want to be able to have a rig to move the entire rig when I grab the hand to far like this
http://aprilcolo.com/oh/plink/plink.html
Or it needs to move the body if a foot is pulled to far.

I have a sloppy blend file try at it. But it does not pull the other hand bone. And if I put two copy locs on the stmo bone it will shoot into the air and not able to replace back at it’s start point making it useless.

http://aprilcolo.com/oh/plink/tab.blend

This all comes from playing with the Kaydara demo www.kaydara.com
Try it and see what I mean. I think the idea of a fully IK rigged rig is neat and fluid and I think blender can do it. Theeth told me that it can be done, though not completely sure how.

I too am very interested in an answer for this problem.
I’m starting to rig a character I made and I suspect I may run into this too.

Harnak

veeery interested in this, on top of my ‘list of learning things’

Ok , try this one. It has the belly bone to move with the right and left hand being pulled.

BUT ! the left hand bone does not pull … Why ???

And sometimes if you copy loc a bone to two items it will jump into the air and not move well barely and it is not usable

http://www.aprilcolo.com/oh/natch/simpleforum_files/attachments/dog.zip

New one. Please somebody help in anyway.

http://aprilcolo.com/oh/plink/crawl.zip

It is just Ik parented to the belly. One hand will pull while the other will not . Is this a bug ?