I will soon be starting a project for my World History class. I am going to be modeling a medieval castle, and I will record a three dimensional tour of it.
I just began using blender about a week ago, so I really don’t know where to start. I believe that I can figure out how to actually model the castle, and whatever else needs modeling, but I don’t know the best way to go about it. So, here goes:
How big should I make the plane that I will be using for the ground? And how many times should it be subdivided?
Should I make the castle walls out of many smaller cubes, and just subdivide them, or should I make fewer, but larger, blocks?
How should I plan for the tour? Will I be able to go back and do the camera movements after I am done, or should I just do it as I go? Is their a faster way of moving the camera around than by using a frame-by-frame approach?
If there is a tutorial that I should be looking at, you can just direct me to that instead of answering all of these questions. There were so many that I really didn’t know which one to follow.
And I think that that is everything for now. Once I start the actual modeling, I will move it to the works in progress section, but since I have not yet begun, I thought that I should post it here.