Recently I’ve been trying to make a curly, spring-like tail for the creature I’ve been working on. So far I’ve managed to make a spring mesh that composes most of the tail but the issue I’m having is that I need the end of the spring mesh to turn upwards in order to connect to the underside of the model’s body.
Sometimes the quickest way is just Brute Force: select an Edge Loop, extrude, rotate slightly, move slightly, and do it again 9 times until you’re done.
Determining the optimum method is often slower than just doing it by simpler, incremental methods.
Then, 2 days from now, you’ll find out how to do it in 2 clicks, but that’s just life in the animation world.
I also don’t know how to take the circle mesh copied from where the tail is suppose to attach to the body and turn it into a full spiral-shaped tail. I know how to create a spiral from the circle using the Screw modifier as demonstrated in my initial post but not with a curve.