Recently I’ve been trying to make a curly, spring-like tail for the creature I’ve been working on. So far I’ve managed to make a spring mesh that composes most of the tail but the issue I’m having is that I need the end of the spring mesh to turn upwards in order to connect to the underside of the model’s body.
I’m also having a similar issue with another model that I’ve been working on:
Unfortunately, none of the tutorials I’ve looked at online for creating springs have mentioned how to about accomplishing this.
Does anyone here have any ideas? Any help whatsoever would be greatly appreciated!