New to forum old guy
I’m stuck. Trying to precision model (for 3D printing) and
could use some help.
I’ll try to describe part. A Cylinder with a blind circular
hole from flat end along central axis. Non-pierced end terminates
at an ellipsoidal curve. This I’ve done and is not a problem.
I’m trying to now add a co-axial rectangular hole from the
curved end to intersect the (now) blind round hole coming
from the other end.
My approach is to spin (lathe) a 180 degree half section
from which I would remove one half of the rectangular section
from the half lathed object, then duplicate it, mirror and
paste the two halves together. This should work. However
I’m unable to figure out how to create the rectangular
hole part; I’ve tried unsuccessfuly to do it using
boolean objects and by trying to create a mesh joining
the round inner cylinder’s end to the elipsoidal end of the
I prefer using Blender 2.45. I’ve tried both 2.68 and 2.69
and both are buggy on my system and crash frequently
(are they video card dependent on acceleration)?
Oops, now I’ve asked two questions. Any help on either
will be appreciated.