First of all, Hello. Second of all, thanks to anyone willing to help me. And by the way I’m just starting out with blender and still learning, so bear with me. Right now I am building a car rim just as a little practice. How I went about it is like this, I took a side pic of the rim
(attached to the thread) and made a section of it that included one of the cutout parts, utilizing the mirror modifier. Then I took that, used an array and made it go around five times like the rims should be, but when I add a subsurf modifier it messes with the last array copy merging with the first.(model attached) I have no idea why the subsurf does this. Can anyone enlighten me?
Okay, i played with it, and I think if you add one more edge loop where the subsurf is messing up, then the problem is not noticeable. I think that the issue is that the subsurf is smoothing your mesh to the point that it splits it there. Also, I ordered the stack mirror, array then subsurf… switched them around and forgot if that was how you had them to begin with.
In 2.5x, you can turn on for each of your modifiers, “apply modifier to editting cage”
This lets you see that for some reason, your vertexes do not quite connect properly. (my guess is the empty’s rotation is not exact)
In 2.5x, you can press ‘n’ to view the properties panel, select ‘XYZ Euler’ for rotation method, and enter ‘72’ for the x rotation (360/5)
I also had to increase the merge distance to 0.02
Thanks soo much for your help, Saeblunr, I used the properties panel and found the the rotation was at 72.2 something. So I changed it to 72 and increased the merge distance to 0.02 like you suggested and it worked. Also Craig thanks for your input, but I didn’t understand what you said about adding an edge loop.