That’s probably a noobish question, i am new at game developing and a total 3d noob so…
How do you make BGE render lights like in zmodeler? (ignore reflection map in zmodeler)
thanks.
That’s probably a noobish question, i am new at game developing and a total 3d noob so…
How do you make BGE render lights like in zmodeler? (ignore reflection map in zmodeler)
thanks.
It appears the model is set to use flat, or solid shading methods, instead of smooth shading methods.
In 2.5, along the left side of the 3d view should be a toggle between flat and smooth shading.
The same toggle is there in 2.49, but its in the mesh tab of the buttons window, under Link and Materials settings. These toggles work in both edit and object mode.
Alternatively, in either version of Blender:
While in edit mode, select all and press W. In the menu that appears, select “shade smooth”.
Thanks! now it looks how it is supposed to and better! :-D___