Hi,
I’m trying to model a waterpollo ear protector in blender. I’ve made the base by scaning it ant extruding from a vertex and now I have the basic shape.
I want to make it round, so I extrude it, rotate a bit the top part on the x axis and fill the face. Alt-select the border and bevel it, but I can’t go untin it is completely rounded, as it break.
How should I go about this? Can I make it work like this or I should take a different approach to modeling it and, in such case, do you have any idea?
… i think you would be better of by using a halfsphere and transform it with propotional editing or even a lattice… bevel would only “smooth” the edge… but you dont want one smoothed edge you want a curved edge…
Oh, wow, that is pretty close and would just need a few modifications, thanks.
How did you achieve that? I’m not able to figure out. I’ve tried adding a subdivision surface to a cube after subdividing it in edit mode, but it just works with 1 subdivision, with more it doesn’t round it at all, as the edge is smaller. Could you provide some instructions for me to replicate what you did on the image?