I am building a game scene and i’m using GLSL materials (Lights, Shaders, Shadows, Ramps, Nodes and Extra Textures checked).
I have some tables in my seen to which i assign a material and a texture. My problem is that when i check the ‘Receive’ checkbox in the Shadow group of the Material options, the tables become invisible. If i uncheck it, the tables are rendered correctly, but they dont receive shadows. If i remove the texture (and keep the material), and check ‘Receive’ the shadows are rendered correctly.
Can you tell me what am i doing wrong?
Here are the screens:
With texture and Shadow Receive ON
No Texture and Shadow Receive ON
With Texture and Shadow Receive OFF