Need help with a project i’m working on. Using Blender Internal I need to use drivers to switch/blend/morph from one face bump map to another that has wrinkles on it (when smiling etc). Have searched for some answers but found nothing useful. Halp!
Add both textures and change the Normal influence value for both (map 1 value 0 -> 1, map 2 value 1 -> 0)
Keyframe the values or RMB on the Normal influence value and add a driver.
Add a bone / empty etc and change it’s position/rotation/scale etc to drive this change
Info on drivers https://www.blender.org/manual/animation/drivers.html
Here, bone’s RotX change Shape key and texture mix.
thanks! I tried Richards approach before posting here with no luck (maybe it’s just me), thanks for the blend file, eppo, very useful.