ok, just to make sure we mean the same:
i used the BVH fila called “01flap.bvh”. it is the testing file the author of the import scripts provides on his site. this script creates an armature, and the bones have already the animation assigned.
you mean, that your test file produces only empties? in blender an empty refers to a … i think in english it’s called tripod (a object consisting ofthree axes). however i’m wondering why the script produces a complete armature with one BVH file, and only empties with an other?? if that is so, see my post above (about animationg armatures with empties). either way you don’t need to have separate parts for your animated mesh. it can be deformed as a whole by one armature (if you get it to work