I do not know the term for this, but I want to make a game in the game engine where you can walk around on an object while that object is moving. Like this: https://www.youtube.com/watch?v=x86mpYxfQQ0#t=32
I have tried using logic bricks to parent the character to the moving object whenever the character collides with it, and when I jump off, I am unparented with it. It does not work very well and I lose all of my momentum whenever I unparent the two.
How would I go about doing something like this?
Edit: I got a WASD movement system for the moving object, and space to make the character jump, when it jumps, it unparents itself from the moving object, which is what I think I want. Now I’m trying to figure out how to make it maintain it’s velocity.