Could anyone help?
for my latest project I’m wondering how it’s possible for an animation character to clap hands, rest hands on hips cross legs etc without limbs passing through each other. Is it possible for one part of the mesh to deform another? and thus lend a further degree of realism. until now I’ve just animated things very carefully and for the main this has worked out great, however every now and then (especially close up) I need to emphasize the solidity of the character and show these subtler deformations.