I’m in desperate need for some help with rotating a wheel. My wheel group is comprised of 9 objects, from air release valve stems to brake discs (not all have the same center point and they’re at different locations on the rim etc), and I’m looking to simply rotate the whole wheel group 360 degrees in around 20 frames. I intend on rendering a still at the 10th frame with motion blur enabled, as I want to generate some realistic spin. My goal is to achieve a realistic rotation without wobbling or anything. I’ve looked into group rotation and that does not exist, so, without joining all of the objects into one whole object with baking (prefer not to as there are different materials), how would I go about this? I’ve tried rotating the objects around an empty as the target using local space, but it gets a little weird with the smaller objects of the wheel such as air valve stems (the objects which aren’t circular like the rim, disc and tire).
Hopefully there’s a solution out there and I’m not being too choosy.