Hello guys, first post here
I’m new into 3D Modeling and wanted to start with an object so I could learn the basics and most of the features in a fast and simple way, so I saw this “Ultimate Grenade Tutorial” on YouTube and gave it a try. I find it a great tutorial, really complete and on a moderate pace, the guy is using 3Ds Max, but that is not a big problem, until he makes a chamfer on a edge, I just couldn’t find a feature like that, or make a workaround, I already tried everything I could, new meshes, modifiers, all the toolbox items and I just couldn’t replicate that.
My issue is from 5:38 to 6:20. See the chamfer on the edge he makes at 6:10? That’s what I want to replicate.
This is a video I found that is exactly what I need, but unfortunately doesn’t work on the shape that I have.
And this is the manual page: https://docs.blender.org/manual/en/dev/modeling/meshes/editing/subdividing/bevel.html
See… I have all the resources, I know what I want to do, I know how to do it (kinda/not really), but using the method on the Blender video or the manual won’t work with my shape. I know there is a Blender tutorial on a grenade (I saw it, it taught me how to use Blender), but I didn’t quite like the way the guy does the body and I couldn’t follow up with the upper part (the handle and the fuse). Please help!
P.S.: Classic noob statement: I hope this in the right section!
I’m trying to do a Mk2 Grenade like the one on the above “Ultimate Grenade Tutorial”, my main use for it would be just to have the model to admire it (I guess that’s static image), and maybe later try to put it in a game (but that’s not the objective for now).
What I wanted to do was create a chamfer on the edge of the first (top to bottom) “pine” (which is different from the others since it is connected to the faces directly on top of it), unfortunately I didn’t find a option similar to that and using the Mesh>Edge>Bevel didn’t work as expected (or I don’t know how to use it at all), it just creates bevels from the vertices instead of the edges.
Attached is my current .blend file, right where I am stuck at (and hopefully with my reference image, but if not, here it is:
mk2grenade_edgechamferproblem.blend (285 KB)