I’m working on Half-Life remake for Fallout 3 game and I’m trying to make an Y intersection from this piece of original mesh without harming an UV layout:
For better understanding there’s video that depicts exatly what I’m trying to achieve:
On the video you can see that rails are going left…
… but I think I’ll need the “right” version too:
I uploaded a *.blend file with both textures so you can look at it if you have some spare time.
y.zip (1.18 MB)