Hi everyone.
I’ve been trying to make a composite render of a glass ball on a kitchen bunker. The shadow pass I managed to make no problem but haven’t gotten anywhere close to what looks like a decent reflection.
I know how to enable glossy indirect/direct passes in the scene panel and have looked up tutorials for node set-ups for reflections but none have worked so far. Does anyone know the best way I can insert reflection nodes into my scene? Below is my current node set-up for my shadow pass.
This is my blend file
glass_ball.blend (2.98 MB)
Thanks