The modifier needs to be applied because the game engine that I’m eventually planning to import to, Unreal Engine, doesn’t support modifiers.
So how can I give the ground asset a uneven look while simultaneously allowing the asset to connect from one asset to another without any noticeable seams in the geometry?
I assigned the edges to a vertex group and in turn assigned the vertex group to the displace modifier but the result I get is a unseemly elevated edge.
Unfortunately, it doesn’t help, nothing I try works.
Applying the vertex group for the grass edge to the Displace modifier always results in a screwy looking edge regardless of inverting the vertex group influence or how much I try to change the Midlevel value.