I am trying to use environment maps in Blender 2.48a and getting weird results.Here r my render results with 2 different versions of Blender…
with 2.45
with 2.48a
Has something changed with the recent version of Blender?I have tried increasing the cube resolution in the texture buttons but that doesnt help either…
That looks like some kind of an alpha premul problem. Anyway, can’t say if there’s any setting to correct the issue, but you can get rid of the effect with actual mesh, a big sphere for example, as an environment background.
It is possible you have discovered a bug. I don’t know too much about what is going on, but rendering your original file with a current svn build I get this:-
Try looking on graphicall.org for a recent build for your system and render the file with that. If it looks the way you wanted it to, it could be worth filing a bug report.