Hi, I’m trying to recreate a common cartoon/anime rendering effect: eyebrows should remain visible through the front hair/fringe, while still being correctly occluded by the face/head and other geometry.
I’ve been searching and testing solutions for over two days almost nonstop without success. I’ve tried different versions of Blender, Goo Engine, Blender NPR 5.2, tutorials from 2AM and other videos/setups involving composition, stencil, ZTest, Depth Write, render order and separate passes, but none have produced the correct result.
Any Blender version or even Goo Engine is fine, as long as the effect works reliably.
I can either make the eyebrows appear through the hair or preserve proper depth occlusion, but I haven’t been able to achieve both at the same time, eyebrow in front of hair fringe, but behind head/body. I almost managed to achieve this effect, but the hair kept rendering the eyebrow from the other side ignoring the head.
Does anyone know a working method for this? Stencil, Filter Graph, custom shader, compositor, or any other approach is welcome, nothing seems to work at all.
Any help or working example would be really, really greatly appreciated.




