Check out this thread.
in a similar fashion you should be able to use Shortest Edge Path in combination with Spline Factor to parameterize your “reveal” gradient which you can then control in a shader.
Hope that helps.
Check out this thread.
in a similar fashion you should be able to use Shortest Edge Path in combination with Spline Factor to parameterize your “reveal” gradient which you can then control in a shader.
Hope that helps.