I’m trying to make eye glasses with refraction for a character with particle hair. All was good until I changed the lense material’s transparency from Ztransparency to Raytrace. Now the hairs don’t show behind the lenses.
I’ve tried using different lights and tweaking other stuff I don’t necessarily understand. But no luck yet.
This screenies show the Ray tranp at the top (hair disappears behind lenses) and Z trans below, but no IOR on lenses.
Well I though I found the answer when I discovered that the Strand render option doesn’t work with raytrace and is therefore invisible behind transparent objects.
But testing with strand render turned off gave me this: