So I installed the landscape add-on in blender and I sized it up and made a world for my fps. I have simple motion actuators for movement on a cube and it has dymanic physics. But when there is a slope in the landscape the cube just walks right through it and falls through. How do I stop that from happening.
Similar problem, I have a few other cubes that I have on the landscape and the cube also goes right through those.
Post a blend with the problem as it could be many things going wrong.
Some tip that may or may not help:
Make sure the collision bounds is of an appropriate type.
If You use triangle mesh as collision bound it may help if the actual mesh is triangles only too.
Too big faces in the ground may cause problems.
Set a bigger collision margin. Will make things go over the surface smother to.
Simple motion that setts location cause problems. The player is teleported to next place an may end up already in/passed the collision zone. Use set speed or even better force - the servo option is a good (better) way to set speed.
This whole thing is a bit off black magic - don’t give up!
Post a .blend and I can Help.
DesertCamp.blend (759 KB)
Here is the blend file and just so you know, the cubes around the area were a failed boundary line for the limits of the lvl if you know what I am saying. I had a hard time making them and probably need help with that to.