Help with ground textures.

Basically my problem is that when i use this set of textures and maps from poliigon ( i cant use it for an area with a moderate size.

I would like to know if there is a way to cover an area about the size of an average campground with this but still have it
big enough to fit in frame but small enough to still see detail without stretching.

Btw i am using import images as planes.

I done got skipped :frowning:

If the texture is tileable, add a mapping node to your image node and adjust the scale.

I use a variant of this technique often for seamless textures where tiling are very visible. Doesn’t work for all kinds of textures.