I have this rough shirt model where I have a seam which splits it into a front half and a back half. What I did is select the front half and unwrapped it by “projecting from view” which worked fine
but now I wanna relax the edges so no parts overlap, but when I try to use the relax-brush, bits end up ripping off.
There are no gaps or anything in the original mesh so idk why when unwrapping, some random bits just end up separate from the main grid. Its all technically just a quad grid.
Is there any way to to make sure the ‘uv-mesh’ stays as one piece? (also wasnt sure if this went in modelling or texturing)