Hello I have a question regarding how to texture large models for a game in Blender. The model in question is a large building. Think something along the line of the large skyscrapers in GTA5. Its so large that using a single texture and UV Unwrapping isn’t really a great option since the texture would have to be massive to maintain enough detail… and making it modular really isn’t an option. What I want to do is be able to use several different seamless textures and map the textures to specific faces and adjust them as needed… but I can’t figure out for the life of me how to do that in Blender, or if its even possible.
I’m new to Blender but I’ve worked with 3DS Max before. In Max I’ve done this same thing by creating a Multi Subobject material with all the textures I want to use on the model, assign the material to the model and then set each face’s Material ID to the proper texture in the subobject material. Then I’d use the UVW Map modifier to adjust the texture on each face as needed. Is it possible to do something similar for a large model in Blender?
Thanks in advance.