Hi, I’m new to this forum. I have been using Blender for a while now, and I need to produce a 3D render involving a laser beam. The source I’m using is a spot light with an angle of 1 and halo activated. The source is on the other side of the a modeled heatsinked laser head. The beam shines through it and comes out the other end. My problem is that I want to add a semi-reflective plane that splits the laser beam in two when it exits the laser pointer; with some scatter. But the beam is not reflected and just passes through. How come?
Note : I need this done before September 15.