Help with layered clothing...

Hi.
I’m new here.
I hope that someone can help me with this question.

Is there a way to do this in Blender:

  • You create a naked character
  • You then go to a certain screen and create the clothing for that character.
  • the clothing will automatically adjust itself to collisions with the character. for example, we create the shirt, and all the polygons of the shirt will know to be on top of the character and not through it. You shrink the shirt as much as you want, but the shirt will adjust itself and will always be on top of the character.
  • then you design another cloth (for example a vest) to be on top of that cloth, with the collisions being taken care of automatically.
  • Then you design a belt and the belt will be able to adjust itself around the character’s body, following any bumps or curves.

Anyway, the idea is that one character can change clothes, but using the same character.

Is there an addon or script that can help do what is mentioned above?
Please reply anyone. Thanks in advance.

unfortunately blender doesn’t have an “easy button”

but it does have a "Shrinkwrap " modifier, a “Solidify” modifier , cloth and collision modifiers
(as well as physics setting to alter them)

like for an easy t-shirt… select the polygons where you want the shirt to be, shift +D to copy then scale them up a little bit… <br>
with all of them still selelect press p and choose separate by selection… now your t-shirt is seperate object in the outliner…<br>
now assign cloth modifier to it and a collision modifier to the person body. press play button… you may want to use smooth shading and smooth subdivide a couple times first on the shirt object to give it enough detail. .

you can use solidify(to add thickness to the cloth), and subdivision surface(to smooth it out) to make it look better as well.

thanks. I appreciate the help.

By the way, another thing; I know that Blender is a collaboration among many members. How does one go about contributing tools, or modules, or function to Blender. I mean, how does one begin?

Can somebody explain?

You can read all about that at http://www.blender.org/community/get-involved/