I’m new to this forum, and new to Blender itself, but I’m steadily improving! Right now I’m following a course in Blender and I got an assignment to model a piece of jewelry of my choice. Anyway, I have my piece chosen and all, but I’m having trouble getting the wire right. Here’s my reference shot:
I’m not sure if you can see it very well, but the wire is kind of a twisted metal shape, and that’s what I’m trying to recreate. Now as I said, I’m still on the beginner stage here, so there’s probably methods of accomplishing this that I simply don’t know about, but that’s hopefully where you come in!
What I’ve done so far is create a bezier curve that runs from the clasp to the other side of the clasp, and I was thinking I would bevel (or loft) it. The thing is, I only know how to loft a curve in 2D, and since this is supposed to kinda spiral around itself I’m not sure what to do. I tried adding a screw modifier to both the loft path object (which gave me the look I wanted, after a while, but it doesn’t copy over to the wire), and to the wire itself, and that just makes it spin all over the place.
I’ve also tried spin and screw in edit mode but they didn’t work either.
I’m hoping I wouldn’t have to simply model a segment and have to duplicate it all the way.