Im fairly new to Blender. I’ve been messing with Cycles. Im trying to design and render out a low light scene and my Renders are coming out VERY VERY noisy, despite rendering with upwards of 1000 samples. Any help would be greatly appreciated. BTW, I have ambient occlusion turned off because it makes my scene too exposed.
Problem is the light source. Ray tracers work by sending out rays from the camera, bouncing them around and finding which ones hit a light source. You have many rays and a small light source, so the chances they will hit it are slim. Therefore noise. Ray tracers work better with big light sources, like sun and sky in exterior scenes. They don’t work so well with small ones.


