I am using Blender to add color and shading to an imported .STL model of a box, exporting the model as a .DAE and then converting that file to .IVE using osgvonc from the openSceneGraph program.
I am able to get a good looking box in blender but when I export it and open it as an .IVE, it displays as a single, solid color instead of showing the contours and shading that make it look like a real box. Can anyone provide me some insight as to why this information is lost and help me figure out how to create a shaded model?
attached are the Blender file, and a screenshot of the .IVE file in osgviwer. They both seem to show correct shading, so what am I missing?
AttaboxOpenFalse.blend (888 KB)
Thank you for your time.