Is there a way to scale and move the human once it is in the viewport? I try to and it won’t budge It seems that it is constrained to a certain point. I found that in the last layer an empty is placed at the origin, where the human is also shown, but when I go into the constraints section of the object no constraints are present.
Is there a way to get around this imaginary constraint and have the ability to scale and rotate my human mesh that has been imported into Blender?
above you can see my human mesh and to the right you can see there are no constraints applied to the mesh, even though it acts as if there is.