Help with making a linked object end itself?

Hey guys, this has been driving me nuts recently.

I’ve got a linked object, which senses when the player is over it, and after a certain time falls away and ends itself. When the player object senses that the linked object has gone, it should do something, but it can’t, because the linked object is still there, even when I called it in it’s own logic to end itself (and it has disappeared!). So what’s going on, can I make a linked object end itself completely?

Why do you think that it’s “still there?”

And what’s wrong with using messages? Send a message when the object dies… end of story.

If that doesn’t work, I’m afraid I don’t really understand what you’re trying to do or what exactly the problem is. An example file would help a lot.

-Sam

No worries, I think I’ve sorted it. Blender has some weird ways of doing things…