Hello everyone. I am fairly new to both Blender and Python, but not so much to game creation itself.
Currently I am using Blender 2.49b to create a project I need to get done within a month from now. I was using 2.54 before, but I switched to 2.49b since there were so many more tutorials on that and it seems a bit more stable than 2.5x.
I have several questions regarding a game I am trying to make that I don’t have too much time to do, so I am thankful to anyone who can help me out, especially anyone who can help me fast.
The game I am making is a 3D game that only uses the mouse. What want to be able to do is have the character run around a room, suck up objects and spit them out all usng the mouse. So you run around based on the position of the mouse, right click to go into the sucking up stance with a camera closer to the character than just walking around, and left click to actually suck in objects, then once you have an object sucked in, do the same to spit it out. I want to be able to do this for most non-static objects.
Anyway, right down to business. My biggest two problems at this point are two of the things that I definately need in order to finish the game. The movement and the sucking in of objects.
First of all the movement I want to be simply by where the mouse is placed. If the mouse is over top of the character (who is in the center of the screen) the character will not move, but if the mouse is above the character on the screen he will run forwards, to the right of the character he will run to the right and have the camera spin to follow. Basically I need to be able to have the character move 360 degres based on the placement of the mouse pointer on he screen, but I have not yet figued out a way to properly do this. I have seen some tutorials on moving the camera with the mouse and think there may be a way to use that to move the character as well, but I haven’t figured it out yet. If anyon has a good way or a sample or tutorial to do this, please let me know.
The next problem is the sucking in of objects. Again this will be heaving involving the mouse’s position. Sort of like a tractor beam from where the mouse is pointing to the character’s position. Also being able to look around with the mouse before choosing the object you want to suck in.
Perhaps not the most simple requests, but I am sure there is someone here who must be a Blender & mouse expert who can help me out or point me in the right direction.
A big thanks to anyone who can help!