I’m fairly decent at Blender but new to the forum, and I wonder if anyone could help? I’ve been making an animation - it’s a Dalek from Doctor Who - and I am getting what appear to be strange mesh errors when I model and render it. However, they only show up in the camera view.
Camera is at a big distance of around 1300 BU, and Lens is set at 80. The attached image shows the problem - on the left is a close-up of a series of cylindrical meshes in 3D view. On the right are the same meshes in camera view, zoomed right in for clarity. The camera version appears to have mesh errors (or something else?) which do not appear in close-up.
Normals are all pointing the correct way, and none of the meshes physically overlap in any way. No duplicate vertices either. The object is set to Autosmooth, but I get similar results when Set Solid. The final render looks terrible, with flashing black areas in the animation.
I hope this makes sense and I would be grateful if anybody could shed some light!