Hi, all. So I’m working on a 3D model of Disneyland in Blender, and one of my tasks at the moment is building an earthen berm that forms part of the boundary of the theme park. I have a specific outline for this bit of land; retaining walls hold it on some sides, and other sides simply slope down until they meet concrete. I’m planning on building the mesh and then deforming it vertically by using a height map. The thing is, I can’t figure out what the geometry of the mesh should look like. I’m not very experienced at organic modeling, so I would really appreciate any help.
I guess ideally, I’d like someone to draw where they think the edge loops and so on should go on the attached image. It’s an overhead view of the mesh’s outline–the top is incomplete–with a rough height map Screened on top of it for your reference. I just can’t figure out what would be a good way to set up this mesh.
Thank you so much in advance! I look forward to hearing from all you expert modelers.