I’m new here and new to Blender as well.
Some time ago I started modeling the neighborhood I grew up in and importing it into Unity. I’ve made the houses and some props and then started on modeling the actual ground… and that’s where I’m stuck now.
This is the top view of the area, for reference the houses are roughly 20x20 meters.
I’ve tried making a large plane and texturing it, problem is I’m guessing that even 16k size textures won’t make the cut without being too low resolution, and I’ve tried cutting out the roads and other parts in detail - but with the same result of low resolution textures. I’ve tried making the terrain inside Unity, but the brushes are too “wonky” and won’t let me add details with enough precision. I watched all tutorials I can find on this type of subject - but nothing seems to be working for me. It’s either for city terrain that’s going to be viewed from a long distance (low resolution) or for small parts (like a single street only). I’m starting to loose my patience with this and I really want to finish it so I’m wondering if you have any ideas? Since this area is kinda large and there’s a lot of other things in this area as well (houses, props etc) the terrain needs to be as low cost as possible performance-wise.
Hope you can help and thank you!