Hello, I am working on modeling my gorgeous wife’s head in blender and I just finished modeling a bald scalp. I would like to model her hair, but I don’t want to use particles because I am dreaming about one day turning this into a game and would like to make this model small, where possible. Does anyone know of a good way to model hair without using particles? Or do I really need to worry about the added size using particles would entail? I’m thinking I might want to extrude some edges down somewhere on the scalp, but I don’t know. Hopefully, the collective genius and experience of the Blender community could help me find the best way to model her hair.
The reference pictures may be found at http://home.regent.edu/danibak/crystal_side.jpg and http://home.regent.edu/danibak/crystal_front.jpg. My .blend file may be found at http://home.regent.edu/danibak/crystal.blend.
Thank you so much for all of your help!