so I have this render based of a real life project called Aykon city
So in theory, what I would want to happen is that I have my mesh following this curve that stays on the y-axis as that’s how it looks like the real model has it.
But in practice the first problem I had with my testing is that the mesh gets twisted is z-axis, making the building floors not following the horizon.
Now I could manually move aound the segments making the building follow the curve as close as possible. But hen comes my second problem, which is that I can’t make a simple deform twist with the curve as the origin.
Here’s a image of the building I’m refering to and the problems I’ve had. (as I can atm only upload 1 image per thread)
Make sure to click the image to see the full size
So what I’m really asking if this is the right way but the wrong execution, or if there’s a different way I should approach this?
Any tips and suggestions are welcome
Thanks in advance!