Going off any reference images? That’s mainly a must when your doing photo realism type. Just going off what you know can sometimes mess you up. SSS is a nice tool but is it really needed for an iceberg? I suggest myself going around with the sculpt tool to get the basic look of it first for some nice jagged edges and such. Maybe adding a blend surface of it. My .02 cents.
beginning to look nice
may be add some walrus or penguin see gull ect…
ususally there are different ice/ snow spec for different part of the iceberg
and shape varies also all over from dented to flowng water melting ect…
but it’s up to you to select and apply texturing
you can also find some good procedural texture at the blender mat repostori
or pic at the Cgtexture site to help you for the different part of the iceberg
and this is a link to the image that gave me the idea for this project…
thanks again
those ice bergs are not the ones i’m going to have in my final render, they are just a test for the textures, so the size is whatever you think they are
in the last pic shown
you seems to have transparent water
which is not in your first file example
so if you watn to see some underwater ice you’ll ahve to fie it some transp
and may be add another plane with dark texture may be under the actual ice
so that you don’t see too far under water
so that way you can see some iceberg underwater
now i found another texture for transprent ice
that may be good for smaller pieces of ice in water
and i did have a black plane on the bottom, but when i used the sky sphere, i got rid of it, do i still need it? or is there a way to have like a fog like particle halo, under the water insted? becouse in my final render i want to have a whale coming up in the water, but i want the body to fade away in the depth, you know what i mean?
You use the ztransp for the sea material.
You don’t have the refraction this way.
You have to keep the aplah down and uncheck the ztransp.
Then, activate the raytransp button.
Because you have many transparencies and mirrors surfaces, you have to increase the depth for all your material, like 8 maybe.
The bad news is that you’ll increase the render time
Good luck…