Hi guys, i am modeling a type 42 destroyer, i have the basic Shape but i found a problem at the back of my ship. you will see my explanation on the photos, but my problem is the “windows” parts. i have tried a lot of techniques but i am not conformable with the results.
I modeled the basic shape, then added SubDivision to get a smoth shape(level 2).
1- i tried cutting holes using inset.
2- i tried Boolean Modifier, this was my best result but i get a lot of tris and a VERY ugly result in my topology, i converted Ngons to Tris or Quads but the problem persist.
2- if i use Boolean or cutting holes, when i apply SubSurf my model deforms completly.
4- i tried Creases and Edge splits in all kind of combinations with item 1,2 and 3.
So the questions is, What would you do in my situation to get those clean windows/tunnels ?
HERE one more picture, watch how ugly the topology becomes:
[img=http://s12.postimg.org/hncbhu7qx/image.jpg]