Help with Normal in Cycles.

Guys, im trying to make a material like this one. Im using normal but i cant achieve. White in the middle and a skin color outer. I tried a lot!!! Help, plz!


Are you talking about the shadow?

Mix your two shaders using Fresnel as a factor:


Use Layer Weight Blend value and the Color Ramp to control the blending between inner material and outer material.

Thx a lot, Stan. And you know if theres a way to increase the valye of feather betwen the colors? Thx a lot :wink:

Read what’s under the screenshot :wink:

Oh, i didnt see, hehehe, thx man. Great help!