I did the anvil tutorial by Blender Guru to get some experience baking normals.
The rectangular recess at the back of the anvil is showing some errors. I’m aware recesses or extrusions can cause this but don’t know how to fix it. I’ve raised the Bake Ray Distance up to over 2.0 but still some kind of error.
Can anyone give me some advice?
(Screengrabs show normal settings in Blender and model in Unity)