Ok Blender Gods I need some guidance. I’m working on a model and putting a normal map on it. I have exported the size of the texture to 4000 and used GIMP to edit the texture map. The problem I have is that everything comes out jagged. I know that it’s mapping the lines I have in GIMP. Which I’m using black lines on a white background for the normal map. My question is can I do something to smooth this out further? I have already blurred the lines in GIMP and if I continue to blur them the lines don’t look right. The picture is a finger and I’m trying to normal map the knuckles. Is there something that I’m missing in Blender or is this how it’s going to be or do I need to try a different method?
Any help would be greatly appreciated!