Alright. I’ve modeled half the body. Now I duplicate it and scale it -1 in x-axis. So I get a the opposite half.
The mesh is a sculpt so mirror doesn’t work here when I normal bake the object.
This method I use will bake the map BUT the other half will be “reverse” normal map.
No matter how much I try with the normals the bake will always have negative normal map.
Except if I reverse the other half of the lowpoly mesh. Then i will render the normal map correctly, 90% anyways. Not everything I made was mirror able. So I know it’s a ‘normals’ problem.
Now. How do I make the normals “normal” or the mirrored multires mesh to a normal normal.