I’m building a simple helicopter scene and had the main and tail rotors parented and key framed just fine and both showed up in a test animation.
After adding some more assets to the scene and doing an other render I noticed the main rotor stopped spinning in the animation but still spins when played in the 3D view port.
I tried all can think of, any help will be appreciated
On main menu, window->toggle system console to open up a console with warnings. Notice the warnings about dependency cycles. That means that you have relationships that operate in a loop, leading to unpredictable behavior (and quite possibly, different behavior in render from preview.)
I think the simulation stuff refers to the particle system. The obvious loop you have here is that your empty is parented to Mrotor, while Mrotor has a copy rotation constraint targeting the empty. The rotation of Empty depends on Mrotor, which depends on Empty, which depends on Mrotor…