help with objects affected by explosion


I have an enemy, and when he is hit by the rocket, he flies back by playing the ‘die’ action.

How do i make him go fly back in a certain direction according to where the rocket hit him?(or the floor next to him)

Maybe you can have it so when he is hit, he tracks to the explosion (edit Object…track to) and flies backwards (motion actuator or action actuator.

that’s not a bad idea…

i tried that too in another content…but well it didnt work very well, because the track to sensor was a little bit to slow…the move actuator startet already before my object had turned perfectly…(even if you set the track to to 0)

maybe it works if you connect a timer with the movement…