I have a scene with some glass objects whose shadows appear black and opaque…depending on the angle of the light (I have just 1 lamp) they can appear to have black oil in them.
I can’t see your image (I’m at work and coffeeonmars.com is a reported “attack site” which I can’t visit), but to render transparent shadows, your lights have to have raytraced shadows enabled and the material(s) of the object(s) that receive the shadows must have “TraShadow” enabled.
@Rickyblender: dude, I’m not normally a spelling nazi, but could you at least try to reread your posts before clicking “submit”?
^^ the scene can be found there. I am also aware of the google warning about my evil site…dunno what to say. just another kindness provided by google, I spoze?
I uploaded just the scene…no image maps, as they aren’t used by the glass.
I am working with a darker scene here deliberately. this scene is just something I threw together to help me learn blender…shaders, lights, etc…