Hello everyone, so here’s my problem (one of many of course), how do I stop particles from protruding thru a collision object, specifically, how do i stop object particles from doing this?.
Here is what I have in the scene, a sphere emitter, a plane (collision), a plane (shadows only),and two small sphere objects as the particles, plus the usual camera and lights.
Blender Version 2.58
Emitter Settings:
Emissions Settings-
Amount=163
Emit from Volume(played with the other settings as well)
Random-checked
Even Dist-checked
Random activated
Velocity Settings:
Emitter geometry-
Normal - 4.240(for an explosion effect, by choice),
Rotation -0.167
Emitter object
X=0
Y=0
Z=0.500
Other
Object=0
Random=0.148
Rotation Settings
0
Physics Settings:
Newtonian
Size = 0.466
Random Size = 1.000
Mass = .010
Multiply Mass - Unchecked
Forces = 0
Intergration - Midpoint
All other settings are default.
Collision Settings:
All set to zero except-
Particle Damping = 0.650
Here’s what happens:
Alt A - Object particles are released as they should
When particles are released from the Emitter some of them bob part way through the collision plane and get stuck in there but travel as they should, some bob through the collider and nest back on top and do what they are meant to do. At one stage some stop, hovering above the collider never actually hitting the plane.
What I have tried-
Nesting the particles flush with collision plane:
Enter edit mode and move the Origin of the objects used for the particles to the bottom of the object which worked perfectly so long as the Object particles are all the same size, therefore I had to set the random size option to zero (but it’s not what I want), then move the shadow plane just under so the Object particles sit on top of it to get the correct shadow effect, however, the particles that bob through the collider also bob through the shadow plane and because this plane is rendered(although not seen),half of the particle dissappears, though only for a micro second or two, it is still very noticable.
Particles bobbing through and getting stuck:
Move the Particle sources origin to the bottom of the object.
Particles bobbing through the collider:
Nil
Once these problems are fixed this effect will be used in an explosion caused by a meteor crashing into a road, hill top, or some other solid surface.
more info can be aquired if needed
any suggestions would be immensly appreciated