Help With Procedural Bump Application Only to Certain Areas?


I’m trying to make this cartoonish planet, and I only want the bump texture on the land and not in the water areas. Any ideas on how to go about this? I’m also trying to apply this same principle to another terrain project I’m working on.

Copy your texture that’s being used to generate the colour, and its Color Ramp. Remove most of the colour chips, leaving a black one where the water is and a grey one near it and feed that into the Strength of the Bump. The bump strength will then be zero on the water.

Thanks. one other thing. If I were to add clouds, how would I go about the transparency of the material?